Post by ZOldDude on May 20, 2003 6:17:07 GMT
I found this on the G.O.D site...........
Posted: Mon May 19, 2003 10:20 pm Post subject:
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+ ATG Spawning
players joining ATG games spawn immediately screwing up the round and turning a 5min game into a 20min game. people who have died in a round can also leave the server and rejoin the same round with a new life. it needs to be patched so that anyone joining the server is set to spawn in the next round instead of immediately.
+ Autobalance - Avoided
the teamswitch of players by autobalance can be avoided by simply reselecting the team you were on. if the point was to make those teamstacking players even up the sides its a complete failure if they can avoid doing so.
+ Autobalance - Weapons
if you are switched to the other team via autobalance the weapons you select before spawning will be from the team you just left instead of the team you will respawn as. the weapons you select also go under your old team's limits... ie if you were a sniper for VC and get swapped to US you can be an additional sniper for US with an SVD regardless of whether the US sniper limit is maxed out.
+ Sever kills players - 'cheating'
there does not seem to be any legitimate reason the servers kill players and they are not cheating when it does. either get rid of it or document what is should and is doing and give an option for admins to disable it as it is currently acting like a bug.
+ Max player limits on maps
these need removing. these are not strictly 'bugs' as the map description even includes a little note from the developer on what the player limit is. however since there is no credible reason there needs to be different limits on maps like stream, storm, bahnar, ambush and NVA base other than to annoy the :censored: out of server admins and players they should be bugfixed just the same.
+ Map fixes - Ambush
lot of areas on this map where if you fall into the water there is nowhere you can go to get back on land and all you can do is kill yourself. these are the areas usually between 2 logs in the water. add small inclines / branched to each area to allow players to continue playing.
+ Engineer - Ammo handouts randomly fail
this seems to be completely random.
Posted: Mon May 19, 2003 10:20 pm Post subject:
--------------------------------------------------------------------------------
+ ATG Spawning
players joining ATG games spawn immediately screwing up the round and turning a 5min game into a 20min game. people who have died in a round can also leave the server and rejoin the same round with a new life. it needs to be patched so that anyone joining the server is set to spawn in the next round instead of immediately.
+ Autobalance - Avoided
the teamswitch of players by autobalance can be avoided by simply reselecting the team you were on. if the point was to make those teamstacking players even up the sides its a complete failure if they can avoid doing so.
+ Autobalance - Weapons
if you are switched to the other team via autobalance the weapons you select before spawning will be from the team you just left instead of the team you will respawn as. the weapons you select also go under your old team's limits... ie if you were a sniper for VC and get swapped to US you can be an additional sniper for US with an SVD regardless of whether the US sniper limit is maxed out.
+ Sever kills players - 'cheating'
there does not seem to be any legitimate reason the servers kill players and they are not cheating when it does. either get rid of it or document what is should and is doing and give an option for admins to disable it as it is currently acting like a bug.
+ Max player limits on maps
these need removing. these are not strictly 'bugs' as the map description even includes a little note from the developer on what the player limit is. however since there is no credible reason there needs to be different limits on maps like stream, storm, bahnar, ambush and NVA base other than to annoy the :censored: out of server admins and players they should be bugfixed just the same.
+ Map fixes - Ambush
lot of areas on this map where if you fall into the water there is nowhere you can go to get back on land and all you can do is kill yourself. these are the areas usually between 2 logs in the water. add small inclines / branched to each area to allow players to continue playing.
+ Engineer - Ammo handouts randomly fail
this seems to be completely random.